Category Archives: Games

Still alive.

And believe me, I am still alive.

I’m not doing science, tragically, though. I am more or less being as lazy as humanly possible. I’ve had a few ideas but have yet to have the motivation to act on them. I suppose in that sense, I’m a bit overwhelmed by depressing, seeking easier forms of gratification rather than ones that require longer investments.

Although, I will admit, I’d like to invest some time into a project. However, it tends that when I do, I go overboard, thinking of solutions and variations to the code that hinder the progress. “Build the fail” seems to be the ideal in the industry, but I can’t seem to get to the “build” part at all.

I may invest some time checking into pre-existing engines instead of trying to build my own. Things like Unity and such. They seem to build some interesting games–hell, I’ve been playing a lot of Rimworld.. well, less “playing” and more building a secure facility then letting the pawns idle–lately, while feeling a bit of a drive to “make my own.”

But making a game is a hell of a lot harder than playing one. It’s a bit discouraging, really. You start on an ideal then realize there’s only another few thousand lines of code to write.. and motivation drops.

I’d like to have someone to encourage me, but I apparently am terrible at relationships. Still single. At least I think this last one left me due to their own reasons.. still kind of confused by it, in fact.

Oh well, enough about my idle life. I hope those who read this are having an interesting and proactive life.

Just one more block…

So I haven’t updated in a while. Last post was December of 2011. It’s now March so I figured I should probably stop by and say what I’ve been up to.

For the most part, nothing much. I’ve been playing a few different games, such as Dungeon Defenders and Minecraft (modded, of course–BuildCraft [and related add-ons to it], IndustrialCraft [and related add-ons], RedPower, and so on / also trying Tekkit). I’ve been thinking about trying my hand at a Let’s Play… but unsure if I’d be able to find someone to either play with and record with or have enough to talk about solo that my episodes have content.

As far as Old Republic goes, I kinda hit a dead point with it. I sorta capped out on level then lost interest. Hopefully during my visit to Reason Rally and then James & Ashley I’ll get back into it, but who knows?

I’ll be updating my blogroll once the new user gets around to posting.

Oh and my Mass Effect 3 copy was delayed shipping from Amazon and missed the release date shipping so I won’t get it until this Wednesday. USPS, why are you so slow?

The Old Republic

“Young Padawan, you do not yet know the ways of the force.”

“Perhaps then, I shall teach her. Of course, those lessons won’t be too useful since you’ll both be dead.”

“Ah, if it isn’t a Sith Lord. The Dark side muddles your use of the Force. Surrender and allow the Light to guide you to redemption.”

“I’d rather die.”

“So be it.”

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The Story of Words

I have an idea. I’m not entirely sure how it’ll play out or if I’ll gain enough motivation to work it, but the idea is still interesting.

I suppose it’s inspired by kinetic typography. The idea is to use words as the environment, like a twisted American McGee style universe. The words would form the environment, but the characters and required interact-able objects would be cell shaded.

I’m not sure my skills are yet up to par with what would be required for this project, but the idea is there. I think Ashley would like it and I’m tempted to ask James to use some of his twisted perspective to write for it. Of course that would also require him to ask Ashley to proof read it, since his current (and only) blog entry is appalling in terms of grammar and spelling.

Joy of Revision

As we develop technology and ideas, we occasionally go back to review what we’ve done. We make changes and learn a little more in doing so. Without this process, we wouldn’t have patches or content updates to programs. We’d have simple, buggy software.

But we don’t live in that world. We go back. We find mistakes. We learn. We make better. We release new products after we revise what we’ve learned and done.

This is a standard process. This is something we all do.

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So I got bored

.. and decided to post a new blog about nothing.

Actually, I was reading some of my blogs from the past. It’s interesting to see how I’ve changed (and how I haven’t). In a way, I suppose it’s interesting to know where we came from. …and where we are going.

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Terraria

The earth, it screams for me.
Dig deeper, find that ore.
What ho! I found treasure.
Oh dire, indeed. Death by lava.

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